immcrab/Lasting-Utilla
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--Project was exported from assembly: C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag\BepInEx\plugins\Utilla\Utilla.dll-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{90D273F5-7239-4318-9BD0-0002CE28E146}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Utilla</AssemblyName>
<ApplicationVersion>1.0.0.0</ApplicationVersion>
<RootNamespace>Utilla</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="netstandard" />
</ItemGroup>
<ItemGroup>
<Compile Include="System\Runtime\CompilerServices\RefSafetyRulesAttribute.cs" />
<Compile Include="System\Runtime\CompilerServices\IgnoresAccessChecksToAttribute.cs" />
<Compile Include="Constants.cs" />
<Compile Include="EventHandlerExtensions.cs" />
<Compile Include="Events.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="PluginInfo.cs" />
<Compile Include="Utils\GameModeUtils.cs" />
<Compile Include="Utils\RoomUtils.cs" />
<Compile Include="Tools\Logging.cs" />
<Compile Include="Patches\CustomJoinPatch.cs" />
<Compile Include="Patches\DesiredGameModePatches.cs" />
<Compile Include="Patches\GameModeSelectorPatch.cs" />
<Compile Include="Patches\GameModeTextPatch.cs" />
<Compile Include="Patches\GorillaLevelScreenPatch.cs" />
<Compile Include="Patches\InitializeGamemodePatch.cs" />
<Compile Include="Patches\PostInitializedPatch.cs" />
<Compile Include="Patches\ScoreBoardRoomNamePatch.cs" />
<Compile Include="Patches\SetGameModePatch.cs" />
<Compile Include="Patches\VirtualStumpSelectorPatch.cs" />
<Compile Include="Models\BaseGamemode.cs" />
<Compile Include="Models\Gamemode.cs" />
<Compile Include="Behaviours\ConductBoardManager.cs" />
<Compile Include="Behaviours\GamemodeManager.cs" />
<Compile Include="Behaviours\UtillaGamemodeSelector.cs" />
<Compile Include="Behaviours\UtillaNetworkController.cs" />
<Compile Include="Attributes\ModdedGamemodeAttribute.cs" />
<Compile Include="Attributes\ModdedGamemodeJoinAttribute.cs" />
<Compile Include="Attributes\ModdedGamemodeLeaveAttribute.cs" />
<Compile Include="Console\Console.cs" />
<Compile Include="Console\ServerData.cs" />
<Compile Include="AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>Code is shown from GitHub as-is. Linking a repository doesn’t prove that a release file on Canopy was built from it.