immcrab/Lasting-Utilla
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// Decompiled with JetBrains decompiler
// Type: Utilla.Utils.GameModeUtils
// Assembly: Utilla, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FDD08D98-E155-49FA-85BC-1930928C3BAA
// Assembly location: C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag\BepInEx\plugins\Utilla\Utilla.dll
using GorillaGameModes;
using System;
using System.Globalization;
using System.Linq;
using UnityEngine;
using Utilla.Behaviours;
using Utilla.Models;
#nullable disable
namespace Utilla.Utils;
public static class GameModeUtils
{
public static Gamemode CurrentGamemode { get; internal set; }
public static Gamemode FindGamemodeInString(string gmString)
{
return GameModeUtils.GetGamemode((Func<Gamemode, bool>) (gamemode => gmString.EndsWith(gamemode.ID)));
}
public static Gamemode GetGamemodeFromId(string id)
{
return GameModeUtils.GetGamemode((Func<Gamemode, bool>) (gamemode => gamemode.ID == id));
}
public static Gamemode GetGamemode(Func<Gamemode, bool> predicate)
{
if (GamemodeManager.HasInstance)
{
Gamemode gamemode = GamemodeManager.Instance.Gamemodes.LastOrDefault<Gamemode>(predicate);
if (gamemode != null)
return gamemode;
}
return (Gamemode) null;
}
public static string GetGameModeName(GameModeType gameModeType)
{
GorillaGameManager gameModeInstance = GameModeUtils.GetGameModeInstance(gameModeType);
string str = gameModeInstance != null ? gameModeInstance.GameModeName() : GameMode.GameModeZoneMapping.GetModeName(gameModeType);
return !(str.ToLower() == EnumUtilExt.GetName<GameModeType>(gameModeType).ToLower()) ? CultureInfo.InvariantCulture.TextInfo.ToTitleCase(str.ToLower()) : EnumUtilExt.GetName<GameModeType>(gameModeType);
}
public static GorillaGameManager GetGameModeInstance(GameModeType gameModeType)
{
GorillaGameManager gameModeInstance = GameMode.GetGameModeInstance(gameModeType);
return gameModeInstance != null && Object.op_Implicit((Object) gameModeInstance) ? gameModeInstance : (GorillaGameManager) null;
}
}
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