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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <!--Project was exported from assembly: C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag\BepInEx\plugins\Utilla\Utilla.dll-->
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{90D273F5-7239-4318-9BD0-0002CE28E146}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AssemblyName>Utilla</AssemblyName>
    <ApplicationVersion>1.0.0.0</ApplicationVersion>
    <RootNamespace>Utilla</RootNamespace>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="netstandard" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="System\Runtime\CompilerServices\RefSafetyRulesAttribute.cs" />
    <Compile Include="System\Runtime\CompilerServices\IgnoresAccessChecksToAttribute.cs" />
    <Compile Include="Constants.cs" />
    <Compile Include="EventHandlerExtensions.cs" />
    <Compile Include="Events.cs" />
    <Compile Include="Plugin.cs" />
    <Compile Include="PluginInfo.cs" />
    <Compile Include="Utils\GameModeUtils.cs" />
    <Compile Include="Utils\RoomUtils.cs" />
    <Compile Include="Tools\Logging.cs" />
    <Compile Include="Patches\CustomJoinPatch.cs" />
    <Compile Include="Patches\DesiredGameModePatches.cs" />
    <Compile Include="Patches\GameModeSelectorPatch.cs" />
    <Compile Include="Patches\GameModeTextPatch.cs" />
    <Compile Include="Patches\GorillaLevelScreenPatch.cs" />
    <Compile Include="Patches\InitializeGamemodePatch.cs" />
    <Compile Include="Patches\PostInitializedPatch.cs" />
    <Compile Include="Patches\ScoreBoardRoomNamePatch.cs" />
    <Compile Include="Patches\SetGameModePatch.cs" />
    <Compile Include="Patches\VirtualStumpSelectorPatch.cs" />
    <Compile Include="Models\BaseGamemode.cs" />
    <Compile Include="Models\Gamemode.cs" />
    <Compile Include="Behaviours\ConductBoardManager.cs" />
    <Compile Include="Behaviours\GamemodeManager.cs" />
    <Compile Include="Behaviours\UtillaGamemodeSelector.cs" />
    <Compile Include="Behaviours\UtillaNetworkController.cs" />
    <Compile Include="Attributes\ModdedGamemodeAttribute.cs" />
    <Compile Include="Attributes\ModdedGamemodeJoinAttribute.cs" />
    <Compile Include="Attributes\ModdedGamemodeLeaveAttribute.cs" />
    <Compile Include="Console\Console.cs" />
    <Compile Include="Console\ServerData.cs" />
    <Compile Include="AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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